They'll dive at you from no where, and running at a slower pace will make it easier to slide underneath their reach. The same is true of the swooping enemies. Debris can also crumble to alter the path. Everyone who's played Temple Run knows you can swipe to the left or right once to slow yourself down, right? Use that tactic to maintain your speed and continue pushing for the high score. You might be running along grabbing coins and speeding up as you hit a nice rhythm, and BAM a tree root pops up. ![]() That's the cardinal rule of Temple Run, I know, but it's even truer in Oz because of the way the path can change and take a new shape right in front of you. Always try to get the hot air balloon as the process will also help you slow down and maintain a better pace toward a high score. Do you go for the coins or avoid more of the green crystals? I generally go for the coins and hope to get back into the hot air balloon later if I crash. Taking the hot air balloon forces you to study risk vs reward. Once in the air, you'll have to dodge the green crystals and collect as many coins as possible before the balloon takes too much damage and crashes. When you approach, jump up and grab the rope to take off. When you see the balloon on the horizon, be sure to swipe in the correct direction. One of these alternate paths involves flying on Oz's hot air balloon. ![]() ![]() Unlike other Temple Run games, Oz has different scenes for players to explore, each with slightly different gameplay to keep players on their toes. Millions and millions of people have played the game and everyone's looking to earn more coins, run farther, and generally dominate Oz as the great and powerful… Oz! Here are a few tips: Temple Run: Oz is an awesome second look at the mainline iOS sensation.
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